![]() ![]() The basics of combat, movement, and some equipment are given. These guys are the enemies of the UPF (United Planetary Federation) and are not player-characters. We are also introduced to the worm-like Sathar. I rather liked the Dralasites (whom I always pronounced as "Drasalites") because they seemed the oddest and they had a weird sense of humor. Each species of course has its own specialties and quirks. The four species are humans, the insect-like Vrusk, the morphic Dralasites, and the ape-like Yazirian. These can be adjusted by species and each individual score can also be changed or shifted. These are scored on a 0 to 100 scale, but the PCs will fall between 30 and 70. ![]() There are four stat pairs, Strength/Stamina, Dexterity/Reaction Speed, Intelligence/Logic, and Personality/Leadership. The Basic Game is a 16-page book/pdf that gives you the very basics of character creation. The rules indicate that one is "dark" and the other "light" to help when rolling percentages, but mine were red and blue. The box game with two books, a Basic and Expanded game rules, some maps, counters, and two 10-sided dice. They have been some of my favorite Print on Demand purchases ever.Īlpha Dawn is the original Star Frontiers game. The maps are published in the back, but you will want to print them out for use.īoth books are easy to read and really nice. The Print on Demand versions put all the files together into an attractive soft-cover book for each game. Handy when you go to print the counters or the maps. While originally boxed sets (gotta love the early 1980s for that!) the PDFs break all the components down into separate files. Keith Parkinson would go on to do some other covers in line as well. The cover art in both cases was done by Larry Elmore with interior art by Elmore and Jim Holloway with contributions by Jeff Easley, Tim Truman, and even some Dave Trampier. Knight Hawks was designed primarily by Douglas Niles. The Alpha Dawn book is designed by "TSR Staff Writers" but we know ow that a huge bulk of the work was done by David "Zeb" Cook and Lawrence Schick. I am also going to go with my recollections of playing the game when it first came out. But more on that soon.įor this review, I am considering the PDFs and Print on Demand versions of both Star Frontiers: Alpha Dawn and Star Frontiers: Knight Hawks. It was certainly built at the height of TSR's fame with the first edition, simply Star Frontiers, published in 1982 with the new edition and trade-dress Star Frontiers: Alpha Dawn and Star Frontiers: Knight Hawks.Ĭertainly, in terms of fans, Star Frontiers has Alternity beat. While I don't have any hard numbers in front of me, I am going to have to say that Star Frontiers edges out the later Alternity in terms of popularity. Gamma World might have been TSR's first big entry into sci-fi gaming (Warriors of Mars and Metamorphasis Alpha non-withstanding), but it was not their biggest. ![]()
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